![]() ![]() Let's say that ship that brings me on average 200 per week on piracy and is called back to port after earning 1500 can usually survive at least 3 cycles. I send smaller captured ships for piracy (up to galleon size) - they normally bring more money than I would get from selling them. ![]() And I regularly call them back (I was told that it influence their survival - I haven't checked it) Whenever I checked their life-cycle, they tended to pay for themselves. I send only ships that has enough cargo (this seems to be only feature that has impact on income value) and low crew requirements, so the "income - wages" is high enough. Not a viable economic model-the cost exceeds any value. I have sent more than 60 ships on the safe adventure only to have them sunk at a rate of 100% in three months game time. Originally posted by lincolnfamily:The problem with the swashbuckling adventures is even when employing the safe adventures, the ships are usually sunk before they even pay for their upgrades. ![]()
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